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WIP: Add InterpolatorAccess.__getnewargs__

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@@ -142,8 +142,8 @@ class NearestNeightborInterpolator(Interpolator):
class InterpolatorAccess(TypedSymbol):
def __new__(cls, field, offsets, *args, **kwargs):
obj = TextureAccess.__xnew_cached_(cls, field, offsets, *args, **kwargs)
def __new__(cls, field, *offsets, **kwargs):
obj = TextureAccess.__xnew_cached_(cls, field, *offsets, **kwargs)
return obj
def __new_stage2__(self, symbol, *offsets):
@@ -287,6 +287,9 @@ class InterpolatorAccess(TypedSymbol):
# noinspection SpellCheckingInspection
__xnew_cached_ = staticmethod(cacheit(__new_stage2__))
def __getnewargs__(self):
return tuple(self.symbol, *self.offsets)
##########################################################################################
# GPU-specific fast specializations (for precision GPUs can also use above nodes/symbols #
##########################################################################################
@@ -362,8 +365,8 @@ class TextureCachedField:
class TextureAccess(InterpolatorAccess):
def __new__(cls, texture_symbol, offsets, *args, **kwargs):
obj = TextureAccess.__xnew_cached_(cls, texture_symbol, offsets, *args, **kwargs)
def __new__(cls, texture_symbol, *offsets, **kwargs):
obj = TextureAccess.__xnew_cached_(cls, texture_symbol, *offsets, **kwargs)
return obj
def __new_stage2__(self, symbol, *offsets):