From a7e32838b0edb776076111b7a0ecc1e8e917b245 Mon Sep 17 00:00:00 2001 From: Christoph Alt <christoph.alt@fau.de> Date: Fri, 14 Mar 2025 09:05:24 +0100 Subject: [PATCH] Fixed the type cast to avoid implicit conversions --- .../codegen/PSMWrapperKernels.cu | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/lbm_mesapd_coupling/partially_saturated_cells_method/codegen/PSMWrapperKernels.cu b/src/lbm_mesapd_coupling/partially_saturated_cells_method/codegen/PSMWrapperKernels.cu index c18be22ea..880eebf12 100644 --- a/src/lbm_mesapd_coupling/partially_saturated_cells_method/codegen/PSMWrapperKernels.cu +++ b/src/lbm_mesapd_coupling/partially_saturated_cells_method/codegen/PSMWrapperKernels.cu @@ -47,9 +47,9 @@ __global__ void SetParticleVelocities(walberla::gpu::FieldAccessor< uint_t > nOv particleVelocitiesField.set(blockIdx_uint3, threadIdx_uint3); // Cell center is needed in order to compute the particle velocity at this WF point - const real_t cellCenter[] = { (blockStart.x + (threadIdx.x + real_t(0.5)) * dx), - (blockStart.y + (blockIdx.x + real_t(0.5)) * dx), - (blockStart.z + (blockIdx.y + real_t(0.5)) * dx) }; + const real_t cellCenter[] = { real_t(blockStart.x + (threadIdx.x + real_t(0.5)) * dx), + real_t(blockStart.y + (blockIdx.x + real_t(0.5)) * dx), + real_t(blockStart.z + (blockIdx.y + real_t(0.5)) * dx) }; // Compute the particle velocity at the cell center for all overlapping particles for (uint_t p = 0; p < nOverlappingParticlesField.get(); p++) @@ -79,8 +79,9 @@ __global__ void ReduceParticleForces(walberla::gpu::FieldAccessor< uint_t > nOve particleForcesField.set(blockIdx_uint3, threadIdx_uint3); // Cell center is needed in order to compute the particle velocity at this WF point - const real_t cellCenter[] = { (blockStart.x + (threadIdx.x + real_t(0.5)) * dx), (blockStart.y + (blockIdx.x + real_t(0.5)) * dx), - (blockStart.z + (blockIdx.y + real_t(0.5)) * dx) }; + const real_t cellCenter[] = { real_t(blockStart.x + (threadIdx.x + real_t(0.5)) * dx), + real_t(blockStart.y + (blockIdx.x + real_t(0.5)) * dx), + real_t(blockStart.z + (blockIdx.y + real_t(0.5)) * dx) }; // Reduce the forces for all overlapping particles for (uint_t p = 0; p < nOverlappingParticlesField.get(); p++) -- GitLab